by A.J. Coltrane
GNOIF #16 Recap — New GNOIF On The Block (Games that have only been played a few times at GNOIF.)
Games That Got Played – Castle Panic, Dead Fellas, Fluxx, Forbidden Desert, Get Dr. Lucky, Run For Your Life Candyman, Star Realms, Ultimate Werewolf, We Didn’t Playtest This At All.
Games That Didn’t Get Played – Batt’l Kha’os, Carcassonne, Medina, Pirates Cove, Power Grid, Seven Wonders, Small World.
GNOIF turned sweet sixteen, and we celebrated by offering games that hadn’t been seen much in past events. Not too surprisingly, everyone gravitated to stuff that at least a few people knew how to play… and almost all the games played could be categorized as “light”. It seems starting from scratch by reading a big rulebook and then teaching is too slow when there are games that need little introduction. (I started to type “introducation”. That word doesn’t exist, but I think it should. It’s perfect for what I’m trying to describe.)
Which sort of makes it funny that the big hit of the evening was new to everyone. Ultimate Werewolf. One person went into the other room, read the (tiny) rulebook, then taught it to the group of ten players. It has some similarities to Resistance or Mafia, which helped the learning curve.
The concept is that some of the players are Werewolves, some are Villagers, and some are “special” roles such as “Seer”, the “Hunter”, or “The Village Idiot”. Each player’s role is a secret. The Werewolves try to eat the Villagers, and the Villagers try not to get eaten… there’s more to it than that, but that’s the gist of it. Suitable for 5 to 30 players, and best at 10-15 players, it made a good substitute for some of the other “late in the evening” games we’ve been playing, such as Bang! or The Worst Card Game Ever. It was loud, boisterous, and not too heavy on the thinking.
Bonus boy cat pic:
He’s long. That’s a dog bed.
by A.J. Coltrane
Links to three articles about board games at FiveThirtyEight.com, all of them based around BoardGameGeek ratings:
“Designing The Best Board Game On The Planet”
“Stop Playing Monopoly With Your Kids (And Play These Games Instead)”
“The Worst Board Games Ever Invented”
To quote Sid Meier — I’m of the opinion that “A [good] game is a series of interesting choices.” Overall the voters on BoardGameGeek tend to agree, and will rank games based around that type of idea. I like to check the BoardGameGeek rating when we’re considering purchasing a game. If the rating is below 7.00 we’ll be hesitant about buying it — a 7.00 rating represents the #275th ranked game on the site.
And we don’t have room in the house for 275 games anyway.
by A.J. Coltrane
Star Realms — A space-themed deckbuilder available either as an android app or as actual physical cards. The full app version is $5. The base set of cards runs around $15.
Like Dominion, the object of Star Realms is to build an efficient deck from a selection of cards available on the table. You can buy Outposts, Bases, and different varieties of ships, each of which provide some combination of offense, defense, buying power, life restoration, or deck thinning.
In contrast to Dominion, you and your opponent start the game with 50 life (“Authority”). The winner is the last player with Authority greater than zero.
An example of a ship that might be available for purchase, the Ram:
The Ram costs 3 “Trade” to buy. (The number in the upper right corner of the card.) It does 5 damage. The green circle on the card indicates that the Ram is also part of the Blob faction — if other friendly Blob faction are in play the Ram does an additional two damage. Finally, the Ram can be “trashed” (removed from the game) at a gain of 3 Trade.
Pictured next is an Outpost — War World. A big advantage of outposts and bases is that they stay in play until destroyed, in effect thinning your deck. They also provide some measure of defense.
War World costs 5. It does 3 damage unless it has an ally in play, in which case it does 7. It also has 4 defense, and must be destroyed by the opponent before they’re allowed to damage you.
The app is free to play. Spending $5 upgrades the game to include harder opponent AI options and turned-based asynchronous matchmaking. (In other words, your opponent sends a move, then you log in and play your move, and so on.)
I’ve played both the over-the-table game as well as the online app. The games go fast, and while it’s not quite as “deep” as Dominion, there’s still plenty of strategy, lots to learn, and there’s always the possibility for making a big stompy combination to win the game.
by A.J. Coltrane
Qvadriga: It’s turn-based chariot racing for your android phone!
Do you like old-school strategy games? Like, really old school?
Back in the dark ages of board games there existed Circus Maximus.
Published by Avalon Hill in 1979(!), Circus Maximus was cool because you could select and train your horses and riders, bribe the officials, and run your buddies off of the track, all for fame, glory, and riches in ancient Rome.
It’s been out of print forever, but it still has a passionate fan base. These guys are taking it waaay more seriously than I ever did:
So I was really exited to see a sort-of-port for the phone – Qvadriga:
In Qvadriga you maintain a stable of four chariot teams. Your drivers can gain experience and become more skillful, assuming they survive. The game forces you to balance aggressiveness against keeping your drivers alive — go too fast around a tight corner and the chariot might break apart, leaving your driver dragging behind his horses. At that point you have to hope that he can get to safety before he gets run over. If the driver dies it takes a new hire a while to get competent… Plus you have to buy a new chariot to replace the one you broke, and the good ones aren’t cheap.
Anything goes, you can direct your driver to whip the other drivers, the other horses, or use his chariot to ram into anyone nearby. The game rewards weaving to cut off faster opponents.
There are two campaign modes, one of which allows you to resurrect a driver if he’s killed. The “Epic” mode doesn’t allow for resurrections. Ultimately the object is to become famous enough to be allowed admittance to the Circus Maximus, and then to have the driver with the most career wins of any driver still alive.
It’s $10 on the android store. I went ahead and forked out the $10 because I knew I’d get at least that much fun out of it.
by A.J. Coltrane
Periodically I decide I want to make tortillas from scratch. The results tend to be uneven, probably because I’m only trying it periodically.
Tonight’s came out better than usual and were less hassle. I think there are two reasons for that — I didn’t make them as wet as usual, and I didn’t squeeze the tortilla press super hard. The drier, thicker tortillas separated from the plastic much more easily than in previous attempts.
I used a sandwich-size freezer bag. The thicker plastic seemed to help as well.
Cast iron skillets really hold the heat and lead to good color on the tortillas. (These are all 5-6″ in diameter.)
Combined with slow-cooker pork shoulder, cheese, and salsa:
Bonus hunter pic:
The toy is a Cat Dancer. The girl cat completely loses her mind. (Link for reference. Shop around.)
(Recipe link. Amazon link for the source recipe in Mexico One Plate At A Time.)
by A.J. Coltrane
My intent is to write a few posts about what I’ve been playing on the android phone as time-killers. (a.k.a. “What I’ve been playing while I wait for the Marvel Puzzle Quest heroes to heal”.) Some of these games are more fun than others, but each has something that kept me interested, at least for a while.
Cost: Free, with optional in-game purchases that aren’t really needed if you log in daily and approach the game in a casual fashion. (See below.)
What is it?: Sort of a high-fantasy Japan-anime Pokemon style turn-based fighting game. (whew)
You create a team of heroes and fight whatever the quest requires. Every creature/hero is inherently one of six colors, and there’s a rock/ paper/ scissors element to it — Blue > Red > Green > Yellow > Blue… Also — White > Black > White. The quests often involve fighting creatures of a certain color, so having the “rock to their scissors” can be very helpful.
When you win a fight you’re rewarded with gold, crafting materials, and sometimes you get an “essence” of one of the creatures that you defeated. These “essences” are “fused” with your existing creatures/heroes to level them up and improve their abilities.
Why It Held My Interest: I’m always a sucker for Diablo-style random drops, and Brave Frontiers has that with the essences. The actual crafting portion isn’t as interesting, but it still adds something.
1. Eventually, “optimal” fighting becomes more or less the same, which is why I eventually tired on it somewhat.
2. If you decide that this game looks interesting I would *highly* recommended that you log in daily — the daily rewards can include “gems” once you’ve logged in a number of days in a row. The “gems” are used to increase your inventory slots for creatures, which you’ll need. (You can use “gems” for lots of things, as a casual player I’d recommend using them ONLY for creature slots.) The “gems” are where the developers try to monetize the game.
3. Quests require “energy” to fight, starting at 3 energy and going up from there as you advance. Energy regenerates at the rate of 1 point per 10 minutes, which leads to the next point: The fights can be unforgiving — there are times that you don’t know that you’re not “tall enough to ride this ride” until after you’ve gotten the snot kicked out of you, which basically represents a time sink… of course you can repair your energy faster with “gems”…
Overall though, if you like Pokemon-style games you can do a lot worse, I got quite a few hours out of Brave Frontiers, and I’m leaving the window open to maybe playing more.
Just make sure to check out the Brave Frontiers wiki if you’re at all serious about advancement.
by A.J. Coltrane
The middle of December saw the Not-Pretty Baguettes.
Tonight’s are much more photogenic:
The crumb was decent but not exceptional. This may be to be expected given the relatively small diameter of the breads:
Notice how the open spaces are directly down the center — the area that was slashed.
It’s basically a classic baguette formula: 100 parts bread flour, 60 parts water, 2 parts salt:
1. Before I left for work I combined 200g bread flour and 200g water with ~1/16 tsp of instant yeast.
2. When I got home I combined the preferment in the KitchenAid with an additional 130g flour, 7 grams of kosher salt, and 2/3 tsp of instant yeast. The combined dough was mixed for 8 minutes on low speed.
3. The dough was allowed to rise for 30 minutes, then divided, shaped, and placed into a towel-lined (and covered) baguette pan. The doughs were allowed to rise in the baguette pan for 30 minutes..
4. A loaf pan with 1/4″ of water was preheated in a 450F oven for 15 minutes. (45 minutes of rise time in the baguette pan for the doughs, total.) The breads were then baked for 22 minutes. At the 11 minute mark the loaf pan (with remaining water) was removed, and the baguette pan was rotated 180 degrees.
I recently received a copy of Advanced Bread and Pastry. It confirmed something that I suspected. (Paraphrasing) “High protein flours brown more readily than low protein flours.”
I’ll need to look for the exact quote again.
by A.J. Coltrane
A couple of links I would have liked to have found a few months ago–
Tilth.org: “Fall and Winter Gardening in the Pacific Northwest” (2001, PNW 548)
Includes planting dates for winter/spring harvest, minimum plant temperatures, recommended varieties, and other useful tips and resources.
Fourseasonfarm.com – Eliot Coleman: “A Garden For All Seasons”, or, “Gardening On The Back Side Of The Calendar”. (PDF, Issue 178, February/March 2000)
Contains a cross-section of the information from Coleman’s 1999 book “A Four Season Harvest“. Minus much of the fluff. (And minus a good bit of the information, to be fair.) Still, it’s a good start if you’re interested to see where Coleman is coming from.
As it is, the first Spring Seed catalogs arrived in the Wednesday mail. Time to start planning for summer.
by A.J. Coltrane
It’s been a while since we’ve had Ming Tsai’s Shallot Pancakes. (a.k.a. Hot Water Dough. Original Ming Tsai recipe here.)
It must be a “cold weather dish” — the last CSE Shallot Pancake post was dated January 12.
Photos from tonight’s attempt:
Note the dough lamination. Layers of sesame oil, canola oil, and shallots create the air pockets:
One key is to make sure that the final product is somewhat thin, so that it cooks through reasonably quickly over medium heat.
We’ll have to make this again sooner than later. I think I’ve had focaccia and other rustic breads on the brain.
Finally, the first test photo on the new memory card:
by A.J. Coltrane
Thoughts on Destiny. For reference – I got to level 25 (of 30) before the expansion. (Read as: I got part of the way into the endgame before it went behind a paywall of downloadable content):
1. It’s a fun, relatively fast-paced shooter.
2. There are a limited number of gun types, and each weapon of a given type behaves more or less the same. The only real difference is the increased damage output as you swap up. The guns are more varied and “fun” in Borderlands.
3. The aim assist is a little over the top. I’d find myself fighting the reticle at times. Example: An enemy dives behind a wall, the reticle tries to follow to point at the wall, not at the spot where the enemy is going to stick his head out.
4. The endgame is cooperative and requires a mic and a large friends list to play effectively. If you don’t want to deal with the usual online nitwits then you’re out of luck.
5. The expansion compounded issue #4 by also locking a bunch of the solo content behind the paywall.
I think that pretty well sums it up. I was just getting to the point where I was really going to need to start to grind to make progress towards the endgame, but it was still potentially doable while playing not frequently and casually. I wasn’t about to turn on the mic for this game (#4), so maybe I was “done” anyway. The new paywall (#5) finished me off.
Still, if you can get it for free, as I did, and you don’t mind punting the endgame then it represents a few hours of entertaining shooting. I’m not categorizing it as a “Recommended Game” because you’re really buying about half the game with the initial purchase. It’s bait and switch and it sucks.
Here’s a more thorough review by somebody who paid for the expansion (DLC) and got further than I did.